Organising and running Challenges 
The basic rules
The rules and suggestions below apply to all Challenges, whether run as class
or regional events.
1 The Teams: A team for a single Challenge should have no more
than four and no less than three people. For a whole-school or regional BP Challenge
which will have a programme of several Challenges, then a group of up to ten
people can be entered. The teams of three or four members for each Challenge
are from the group of ten and may appear more than once in the task teams.
The gender ratio should be representative of the school; for co-ed schools
the team gender ratios should be 1:1 or 1:2 in the teams of 34. All ten
members of the class or school team should be involved in at least one of the
Challenges.
2 The programme: A class-based programme would probably have
only one Challenge, but at a regional or school-based BP Challenge there should
be several Challenges used in various ways, for example:
(a) A known and practised Challenge: the Challenge is known before
the event so that teams are able to develop their solution with the materials
specified (and provided at the event), and have time to practise making and
using their solution. However, they may bring their plan to help them make
and demonstrate their solution at the event under the specified conditions.
(b) Bringing a ready-made solution: The Challenge allows a solution
to be built and brought to the event to perform. It will be checked before
the competition to ensure that it complies with the conditions of that Challenge;
if it does not it would be excluded. It is important in this instance that
the condition "while the team operating the device at the event may have
received advice and assistance, they must have designed and built it themselves"
is clearly stated.
(c) Mystery Challenge: The Challenge is not known until about 2050
minutes (depending on the degree of difficulty) before teams begin building
their solutions. Mystery Challenges should be chosen which require generic
skills and not specialist knowledge (for example, you would not select a 'flight'
Challenge unless you are sure that all participants had the requisite level
of knowledge). A 'mystery' Challenge could be announced during a previous
event, so while one team of 34 may be competing, another team of 34
could begin working on solutionsessential if it is difficult.
In addition, you may wish to include other elements in the Challenge event:
(d) A presentation, where teams are required to give an illustrated
presentation (about two minutes) of the development of their solution, with
all members of a team required to take some part in the presentation. So that
all the audience can see the illustrations they are probably best as OHP transparencies.
Best suited to school-level Challenges.
(e) A quiz, with a wide range of questions, such as current issues
in science and technology, recognition of photographs of parts of natural
and human objects (magnified views especially), suggesting solutions to problems
(e.g. the best suggestions on recycling common disposable objects as useful
items), solutions to problems and/or trends in societal aspects of science
and technology, recognition of common plants, etc.
3 The competition: The general rule is that teams are allowed
only one attempt to operate their 'solution', but where the operation takes
little time a second attempt could be allowed provided it can be started within
one minute of the end of the previous attempt. The time allowed for an attempt
may also be limited and will be stated in the conditions of a Challenge.
4 Awards: Organisers may use any system they like! Experience
suggests that the most effective method is to award points for each of the top
ten places (10 points for first, 9 for second, down to one point for tenth and
no points for teams below the 'top ten' ranking). This works well for whole-school
or regional events, classroom events are obviously at the discretion of the
teacher.
The logistics of organising Challenges
Space
Unless otherwise stated, most Challenges need a floor space about 2m square.
Challenges requiring the building of a tower need at least a 3.5m high space
and those launching objects into the air usually need at least a 5m ceiling
height (school halls are usually adequate).
All teams need their space clearly marked; use tape to mark out the team spaces
on the floor of the hall (BP will supply the tape). Some Challenges can be built
and used outside (see pages 4.404.42).
Materials
The easiest way to distribute materials is in a plastic shopping bag,
which can also be included in the list of materials for many Challenges, and
for some it is essential (e.g. 'Ventilator').
When running a whole-school or regional event, give each group a number.
Likewise, number the spaces marked on the floor and also number any gear that
they will use that you want returned. Then match the team number with the space
and gear number. For example, number the snips and give them to the group
matching the number. When you check the snips back in at the end of the event
it is easy to identify the group which has not returned them; snips are expensive
items likely to be lost when the Challenges are cleaned up.
One successful method at a regional event is to give the snips to the group
with their (numbered) bag of materials for the first event and then tell the
groups to retain their snips for subsequent events. It is a powerful incentive
for groups to look after their snips! Be careful if using scissorssome of them
have sharp points which are not sufficiently safe in a crowded hall.
For regional Challenges, the measured pieces of string are best wrapped
on a piece of card, as shown, because it is easy and quick to undo from the
card and doesn't become tangled. In a classroom, it is a chance for some students
to practise their measuring skills by measuring pieces of string and cutting
and hanging them from convenient places in the classroom.
Sticky tape is often specified as 10m rolls because for Challenges at
regional events whole small rolls are easier to distribute than short lengths.
For many Challenges (usually those more suited to classroom use) that amount
is not needed. To distribute shorter lengths of tape, measure out the tape in
manageable lengths (e.g. 0.5m long) and hang them by one end at convenient places
in the room (e.g. from the edge of a desk).
Balloons must be made of rubber. Check their elasticity as 'easy-blow'
varieties don't work.
The quantity of materials, such as the number of sheets of newspaper
controls the size of the items built, so you can change the scale and the design
parameters by reducing or increasing the sheets of paper (and of other materials,
but as this may also change the range of solutions possible it needs to be done
with caresee the 'Variants' notes for each Challenge). Adding materials progressively
during cycles of design development can encourage the acquisition of design
concepts.
Most Challenges use scoring cards. These are included with the Challenges
in the Library section (although a few have no score cards). Slightly larger
versions of scoring cards to copy on to coloured card for regional Challenges
will be included in The BP Challenge Organisers' Handbook.
Additional equipment not listed in the Challenge description (such as that
required for judging) is listed for each Challenge in the 'Organisers' sections
of the 'Notes on Challenges'.
Health and safety
Challenges are safe activities, although some aspects do require care, for
example:
- scissors or snips with round pointed blades are preferable to those with
sharp points because of the risk of people being bumped when working in groups
- in a balloon-powered Challenge ensure only one student handles and blows
up the balloon to avoid saliva exchangeyou may need to issue a general caution
about it
- rubber bands could break and flick into an eye, but as those Challenges
are usually operated at arm's length a general caution to keep faces away
is usually sufficient; items propelled by rubber bands usually have no sharp
points and are light in weight so injury is very unlikely
- floor condition: if the event involves competitors running around a course
ensure that the floor is not slippery and is clean and dry and that unnecessary
items of furniture have been removed; Challenges involving water and movement
are best run outside.
- ensure sufficient supervision is available.
Marshals and Judges
Marshals are required to supervise teams. At a regional event each participating
school should provide two marshals:
- One marshal per school team of (up to ten) students to remain with them
and be responsible for ensuring that their team arrives on the floor at the
correct space and time, that they retain their gear, etc. Another of their
functions is to act as safety officers. However, do remind these marshals
that they must not help their teams!
- The other marshal will make up one of the teams of marshals which:
Supervise the teams on the floor, to ensure there is no interference
(accidental or otherwise) by adjacent teams, to take the scoring cards to
the result processing team, to place the bags of materials on each numbered
section of the floor, to supervise the clean up after each event and to
ensure that there are no hazards or unsafe situations.
Judge the events: judges are best in teams of two and a ratio of
one judging team per five competing teams usually ensures that the judging
doesn't take too long.
Process the results: some of the people in this team are the judges
for each event, others collect the completed score cards from these judges
and process the results. It is best if this team has a computer with a database
already set up to enter the score for each team (to add the scores and sort
them into rank order). A printer to print the results on to transparencies
for projection to keep teams informed of their progress encourages the competitive
tension.
Marshals can be teachers, parents or senior secondary school students. Some
Challenges require specialist judges (e.g. 'The Emperor's clothes'), and for
other Challenges judges with specialist knowledge and who could comment (briefly!)
on the designs would be worth including in the judging team.
Judging equipment
For most Challenges the basic judging set is:
- Stop-watches
- Tape-measures
- Poles for measuring towers and for 'goal-posts' for projectile Challenges
(3m lengths 20mm PVC pipe are ideal see the diagram on page 5.33).
Flexibility of judging
Because Challenges are used by a wide age range there needs to be flexibility
of judging. It may be necessary to adjust some of the criteria. For example,
if it seems that students are finding a mass too large to lift then reduce it,
or adjust the height, or change the time allowed. When running a regional event,
the novelty and pressure of working in a large competition may cause teams to
take more time, so it is best to observe the groups and extend the time if necessary
so that at least 90% of groups will finish. One of the key goals is to have
fun, so some elements of Challenges can be adjusted to ensure satisfaction and
enjoyment while retaining fairness.
Challenges in your school
Challenges can involve the whole school
Although great fun within your class, a BP Challenge between classes provides
more incentive to produce even better results. Choose your class teams by running
the Challenges as part of your class work. Try a range of tasks, from those
which will be the inter-class tasks as well as tasks previously unknown to your
class. This will help ensure you have a creative, confident and competent team.
Encourage your team to develop their designs further.
If an area final is being arranged, then encourage other classes, parents and
friends to come along to the final to support the team representing the school.
As one way of developing better parent-school relationships encourage a parent
team to enter.
Try a 'problem-solving day'
A 'problem solving day' when all classes would be involved in problem solving
activities for a day is useful and would enable a very wide range of problems
to be set. For example, a menu of problems could be given about two weeks prior
to the day so that choices can be made and materials gathered. This also gives
opportunities for support teams to be involved in such areas as catering, publicity
and documentation. (Using skills such as writingfrom script writing to reportingword
processing, desktop publishing, artwork, still photography, video making, data
gathering and processing, public speaking, etc., all applied to a new situation.)
Classroom, club, and wet-day opportunities
The diversity of Challenges means they can be used as starter activities for
several curriculum learning areas and topics in the classroom.
There are also opportunities for club activities for those who really want
to hone their problem solving and design skills. During winter a series of Challenges
could be run as wet day activities during the lunch hour.
Turn ordinary activities into Challenges by
- Adding constraints. For example, many activities require measurement or
comparison, and adding a constraint such as: " by using only ",
" using sources of ___ other than ", " in 15 minutes ",
etc. can turn an ordinary exercise into an exciting challenge.
- Changing the materials and/or equipment normally used.
- Including 'Design and produce' problems in your programme. These can be
very simple extensions of ordinary class work or much more complex, as when
they may be asked to design an object with few restrictions.
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This bridge over the Rakaia Gorge in Canterbury is the only example in
the southern hemisphere with this type of truss. (See the 'Build
a Bridge' Challenge on page 4.7 and the notes on page 5.1) |