Videogame violence
High-profile school shooting incidents have been enough to convince
most of us of the harmful effects of violent videogames on
impressionable young people.
But the researcher community seems to be divided into two quite
separate camps: those who reinforce a bleak view of the effect of
violent games, and others who tend to emphasise the cultural value of
video games.
Dr Gareth Schott at the University of Waikato plans an innovative study
that aims to combine these perspectives and let young people themselves
answer the question: Why do gamers choose, interact with, and enjoy
videogames that include violence?
Dr Schott, with a Fast-Start Marsden grant, will run two game clubs for
teenagers over sixteen years of age, so that he can observe gaming
behaviour in a natural environment. He’ll also interview players about
the role that violent games play in their social lives, as well as
talking to advocacy groups about their opposition to violent games.
The Fast-Start programme is a Marsden Fund initiative to give emerging
researchers an opportunity to explore an innovative idea, developing
their capabilities and helping them establish their research career.
This research will add a new voice, that of young people themselves, to
a debate that is far from resolved.
Total Funding: $140,000 Fast-Start
Researchers: Dr Gareth Schott, Department of Screen
and Media Studies, University of Waikato, Hamilton.